Wednesday, May 27, 2009

Hello, I'm a gimped shaman

Hey.

I've finally seen Yogg-Saron in Heroic and stuff. Gratz to me!!1

Then, what's up with shamans blizzard? Can we have some changes please? Haven't seen shit about shamans in the two last patch notes (if we are lucky maybe ES gets a new icon!). My totems are so gimped i can't choose anymore - FT (not if elemental shaman is present), SoE (not if DK is present), HealStream (woho, can't stop me) and WotA/WF (No WF if frost DK is present).

Totems was one of the most awesome class mechanics in the Burning Crusade. Now it's just some buffs that won't last for more then 5 minutes. And oh, they can't move. Awesome? No.

What about our spells?
Chain heal is a smart heal which will jump from the first target to two more (three if glyphed) with 50% reduce for each jump. This is a great way of healing all those melee taking damage but since the range isn't that big (10 yards) spread out fights like Kel'Thuzad and other won't suit the power of Chain Heal. Prayer of Healing has almost the same cast speed (0.5 sec more) and hits five targets in a far greater range. Why can't i have more range or faster cast time? *sob*

Lesser Healing Wave is the flash heal of shamans. It can be improved with [Glyph of Lesser Healing Wave] which adds 20% more healing to it. Pre-Lich King we were called wannabe-paladins if this were used and it sucked out all of our mana but with [Improved Water Shield] and some nice crit rating it could be spammable, but without a great manapool and replishment it just doesn't do it in the end of the day. Reduce mana cost please.

Healing Wave is the grand cannonball we can fire away. It's too bad the cast time is long and that it consumed way too much mana to be spammed. Can be used in some cool situations with [Glyph of Healing Way] in e.g. OS3D normal when you don't really have any time to heal yourself. In the usual raids this is a spell I personally does not use at all, the slow cast time makes it 99% overheal because of all the HoTs and fast heals from the other classes. Less cast time please.

Ah, the new spell Riptide. This is a spell I really like but it has some downsides as well. This is and instant HoT with an heal on impact. I usually throw one out every CD to proc [Tidal Waves] (which also Chain Heal does) for some fast LHW or just to full heal someone who have lost ~4k hp. I like the "Hi, I'm a drood!" feeling when I'm jumping around throwing my HoT. That's right, it has a 6 second cooldown. Figure that my Chain Heal would have a casttime of 1.5 sec (by like speccing Imp CH (which only gives extra healing at this moment) and stocking haste) I could have the perfect rotation: Riptide, CH, CH, CH - rinse and repeat. I still can do it, but it isn't perfect. The change I'd like to see here is that the glyph ([Glyph of Riptide]) would stop Chain Heal from consuming the HoT, but still grant the effect (25% extra healing).

The mighty Earth Shield is "always" thrown on a tank in PvE, or someone that takes constant damage from hits (spell or melee) and procs every (when not on hidden CD) time the wearer get's hit and heals them after the damage taken. Yes, it's after, whatever some newfags says, it's after. This spell is awesome. No changes needed here I guess.

What's up? Yes, there are more spells then this (Water Shield that grants 100 mp5 and mana every time you are hit) but, yeah, I'm lazy.

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