Tuesday, October 30, 2012
Back again, for now
So I got this Scroll of Resurrection from a friend and started playing. Damn, it's been so long I don't remember anything.
I'm a panda now. So fluffy and pretty. I chop shit up with my dual wield. How does totems work? What shocks do I use? Where the fuck are my talents? Specilization? It seems a bit dumbed down but I guess that's ok. No need to tweak talents all day long and testing to maximize output. Do I want this, this or this? Check. Next tier. I guess I can get used to it.
Visiting Hyjal is pretty. The water place was dumb and slow so I left. Saving deers? And bunnies? Throwing bears from treetops? I can live with this I guess.
Let's see where this takes me.
Wednesday, May 27, 2009
Hello, I'm a gimped shaman
Hey.
I've finally seen Yogg-Saron in Heroic and stuff. Gratz to me!!1
Then, what's up with shamans blizzard? Can we have some changes please? Haven't seen shit about shamans in the two last patch notes (if we are lucky maybe ES gets a new icon!). My totems are so gimped i can't choose anymore - FT (not if elemental shaman is present), SoE (not if DK is present), HealStream (woho, can't stop me) and WotA/WF (No WF if frost DK is present).
Totems was one of the most awesome class mechanics in the Burning Crusade. Now it's just some buffs that won't last for more then 5 minutes. And oh, they can't move. Awesome? No.
What about our spells?
Chain heal is a smart heal which will jump from the first target to two more (three if glyphed) with 50% reduce for each jump. This is a great way of healing all those melee taking damage but since the range isn't that big (10 yards) spread out fights like Kel'Thuzad and other won't suit the power of Chain Heal. Prayer of Healing has almost the same cast speed (0.5 sec more) and hits five targets in a far greater range. Why can't i have more range or faster cast time? *sob*
Lesser Healing Wave is the flash heal of shamans. It can be improved with [Glyph of Lesser Healing Wave] which adds 20% more healing to it. Pre-Lich King we were called wannabe-paladins if this were used and it sucked out all of our mana but with [Improved Water Shield] and some nice crit rating it could be spammable, but without a great manapool and replishment it just doesn't do it in the end of the day. Reduce mana cost please.
Healing Wave is the grand cannonball we can fire away. It's too bad the cast time is long and that it consumed way too much mana to be spammed. Can be used in some cool situations with [Glyph of Healing Way] in e.g. OS3D normal when you don't really have any time to heal yourself. In the usual raids this is a spell I personally does not use at all, the slow cast time makes it 99% overheal because of all the HoTs and fast heals from the other classes. Less cast time please.
Ah, the new spell Riptide. This is a spell I really like but it has some downsides as well. This is and instant HoT with an heal on impact. I usually throw one out every CD to proc [Tidal Waves] (which also Chain Heal does) for some fast LHW or just to full heal someone who have lost ~4k hp. I like the "Hi, I'm a drood!" feeling when I'm jumping around throwing my HoT. That's right, it has a 6 second cooldown. Figure that my Chain Heal would have a casttime of 1.5 sec (by like speccing Imp CH (which only gives extra healing at this moment) and stocking haste) I could have the perfect rotation: Riptide, CH, CH, CH - rinse and repeat. I still can do it, but it isn't perfect. The change I'd like to see here is that the glyph ([Glyph of Riptide]) would stop Chain Heal from consuming the HoT, but still grant the effect (25% extra healing).
The mighty Earth Shield is "always" thrown on a tank in PvE, or someone that takes constant damage from hits (spell or melee) and procs every (when not on hidden CD) time the wearer get's hit and heals them after the damage taken. Yes, it's after, whatever some newfags says, it's after. This spell is awesome. No changes needed here I guess.
What's up? Yes, there are more spells then this (Water Shield that grants 100 mp5 and mana every time you are hit) but, yeah, I'm lazy.
I've finally seen Yogg-Saron in Heroic and stuff. Gratz to me!!1
Then, what's up with shamans blizzard? Can we have some changes please? Haven't seen shit about shamans in the two last patch notes (if we are lucky maybe ES gets a new icon!). My totems are so gimped i can't choose anymore - FT (not if elemental shaman is present), SoE (not if DK is present), HealStream (woho, can't stop me) and WotA/WF (No WF if frost DK is present).
Totems was one of the most awesome class mechanics in the Burning Crusade. Now it's just some buffs that won't last for more then 5 minutes. And oh, they can't move. Awesome? No.
What about our spells?
Chain heal is a smart heal which will jump from the first target to two more (three if glyphed) with 50% reduce for each jump. This is a great way of healing all those melee taking damage but since the range isn't that big (10 yards) spread out fights like Kel'Thuzad and other won't suit the power of Chain Heal. Prayer of Healing has almost the same cast speed (0.5 sec more) and hits five targets in a far greater range. Why can't i have more range or faster cast time? *sob*
Lesser Healing Wave is the flash heal of shamans. It can be improved with [Glyph of Lesser Healing Wave] which adds 20% more healing to it. Pre-Lich King we were called wannabe-paladins if this were used and it sucked out all of our mana but with [Improved Water Shield] and some nice crit rating it could be spammable, but without a great manapool and replishment it just doesn't do it in the end of the day. Reduce mana cost please.
Healing Wave is the grand cannonball we can fire away. It's too bad the cast time is long and that it consumed way too much mana to be spammed. Can be used in some cool situations with [Glyph of Healing Way] in e.g. OS3D normal when you don't really have any time to heal yourself. In the usual raids this is a spell I personally does not use at all, the slow cast time makes it 99% overheal because of all the HoTs and fast heals from the other classes. Less cast time please.
Ah, the new spell Riptide. This is a spell I really like but it has some downsides as well. This is and instant HoT with an heal on impact. I usually throw one out every CD to proc [Tidal Waves] (which also Chain Heal does) for some fast LHW or just to full heal someone who have lost ~4k hp. I like the "Hi, I'm a drood!" feeling when I'm jumping around throwing my HoT. That's right, it has a 6 second cooldown. Figure that my Chain Heal would have a casttime of 1.5 sec (by like speccing Imp CH (which only gives extra healing at this moment) and stocking haste) I could have the perfect rotation: Riptide, CH, CH, CH - rinse and repeat. I still can do it, but it isn't perfect. The change I'd like to see here is that the glyph ([Glyph of Riptide]) would stop Chain Heal from consuming the HoT, but still grant the effect (25% extra healing).
The mighty Earth Shield is "always" thrown on a tank in PvE, or someone that takes constant damage from hits (spell or melee) and procs every (when not on hidden CD) time the wearer get's hit and heals them after the damage taken. Yes, it's after, whatever some newfags says, it's after. This spell is awesome. No changes needed here I guess.
What's up? Yes, there are more spells then this (Water Shield that grants 100 mp5 and mana every time you are hit) but, yeah, I'm lazy.
Monday, April 13, 2009
New glyphs in 3.1
Woho, new patch, new glyphs. Summary goes here:
All major
- [Glyph of Earth Shield] - With talents + this, ES is even more imba
- [Glyph of Riptide] - Great addition, but still consumed by CH
All major
Tuesday, April 7, 2009
Woho anti-totem stomp!
We don't like totem stomping macros and we are taking steps to prevent them. Because of technical limitations, these changes probably won't be in place for 3.1. But we will get them in place soon.
Woho! (source)
Saturday, March 28, 2009
Small notes #372
# Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.About time!
# Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
Glyph of Riptide: Increases the duration of Riptide by 6 seconds. (Up from 3 sec)This should really give something that doesn't consumes the HoT but still increases the effect AND increases the duration. E.g. like [Glyph of Flame Shock].
Wednesday, March 25, 2009
Totem stomping macros
Woh, 3.1 coming up and blizzard announces there is no defense for totem stomping macros. Must be hard playing a hunter these days...
From our POV, there is no defense of totem-stomping macros.
If you want to take the time to give your pet a command and a target to kill a totem, great. But to be able to neutralize a core mechanic of the class so easily because you are clever enough to copy a macro off of the Internet is not skill.
The only reason they still exist are technical limitations, not because we like the design. (And please don't feel the need to offer your technical suggestions. :) )
- Ghostcrawler (source)
Friday, March 20, 2009
3.1 talents
While arguing with myself about maintank healing or not it's important to know a few things.
- As a maintank healer you will need alot of crit, because crit means mana return (HW, LHW, Riptide).
- Riptide is necessary every cooltide since Tidal Waves (30% lower cast time on HW, LHW).
- You are not a paladin, meaning LHW-spam probably will get you oom.
- Everybody loves chain heal.
- With a glyph, HW will also heal yourself
- With a glyph, CH will hit one more target (4 targets)
- With a glyph, LHW will heal 20% more on a target with ES
- With a glyph, Riptide will last longer (+6 sec, total 21 sec)
- With the 2-piece setbonus, Riptide will get lower cooldown (-1 sec, 5 total)
- With the 4-piece setbonus, CH will get lower cast time (-0.2 sec)
- Possible main tank healing talent spec: http://ptr.wowhead.com/?talent=hZ0xxIZx0euIjoxkbIRt
- Possible PvP talent spec: http://ptr.wowhead.com/?talent=hZ0xgh0VZVcxucxsEk0hot
- Possible chain heal style talent spec: http://ptr.wowhead.com/?talent=hZ0xxIZx0euIxoxkrIRt
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